Alias Matcaps + Shading Plus Pie
Alias Matcaps
+ Shading Plus Pie Menu
Documentation
Alias Matcaps
These custom Blender Matcaps emulate Autodesk Alias's famous shaders, offering sharp reflections highlighting any surface imperfections on your model. Ideal for hard surface and automotive modeling.
The matcaps are 2K EXR images.
Matcaps included:
- Alias - Diffuse
- Alias - Double Horizon
- Alias - Photo Horizon
- Alias - Shade Sky
- Alias - Shade Sky Remix
- Alias - Showroom
- Alias - Vis1
- Misc - Red Gloss Old Blender
- Misc - Red Gloss Better
- Misc - Red + Reflections
- Misc - Fuel Shaded
- Misc - Cartoon
Comparison Alias Shader vs Blender Matcap (Shade Sky)
Shading + Pie Menu
A revamped version of Blender's default Shading pie (Z shortcut) with some handy shortcuts and features:
- Quickly switch between different shading views: Material, Wireframe, EEVEE, Cycles, Solid* and Workbench**
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*Solid Shading: quickly switch between different Viewport shading configurations and matcaps:
- Default: Blender's default Solid shading preset
- Cell: Flat shading with shadows and outline enabled, ideal for non-destructive toon-shading, particularly powerful used in Rendered Shading - Workbench**
- Alias 1, 2, 3 and 4: Shortcuts to Alias's most used shaders
- Red 1, Red 2, Fuel: other great Matcaps for hard surface modelers
- User 1: custom profile that you can change as you wish
- ** Workbench: in Solid Shading, Blender uses a third engine called Workbench. The downside is that you cannot render it or use the compositor while in Solid Shading. Clicking on "Workbench" will essentially throw you to Rendered Shading with the Workbench engine from Solid Shading enabled. Combined with the viewport compositor, it unlocks a lot of possibilities.
- Studiolight/World: quickly switch between Blender's built-in HDRIs and your world HDRI
- Compositor: Work in progress
For iterative car modeling, consider exploring the GFM EDITOR
Happy blending!
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